![]() ![]() Environmental effects are vibrant, and help to break the color monotony in a world that is, sometimes, a bit brown. That is easily remedied by some of the special effects, though, both environmental and in the form of spells: these are colorful and vibrant, and set themselves apart from the world in a way that is perhaps nicer than they would have if the world was also colorful and vibrant. There is quite a bit of brown tones, indoors and out, and while it aids in the medieval feeling, it does feel like the whole game could use a lick of more vibrant paint. ![]() Graphically, the game is fairly impressive, if a bit repetitive in outdoor areas. Sure, some of the dungeons require you to go through quite a few of them, and in very quick succession, but the truth is that this is the way I played these games back in the day, so it didn’t bother me much. Some people complaint of long load times, but I found them to be tolerable. It was never during critical moments, but it made exploring a bit frustrating at times. I had to position my characters just so in order to make the Interact dialog box pop up. A bigger issue for me was that some items were hard to interact with due to them having a very small hitbox of interaction. It’s a very minor thing for sure, but still there. The first one is that text during some loading screens first show up garbled, but to be honest, it almost looks like it was made on purpose (a bit like language is “written” in franchises like The Legend of Zelda). There are, however, a couple of minor bugs I encountered. Not so with this gem of a game, which runs flawlessly and never once crashed on me. I’ve seen many games far less complex than Pillars of Eternity that struggle to run well on the Switch due to poor engine optimization. The presentation is nothing short of amazing, particularly considering this is a Switch port of a game based on the Unity engine. You may choose one of six races, and many attributes besides. Character creation is, of course, present. Be prepared to sink triple-digit figures into this game if you’re a completionist. NPCs are the spearhead that delivers most of this wonderful tale, and as it is with most great role-playing games, it is in these characters that your world comes alive: troubled pasts, questionable motivations and, ultimately, a story of morality and deceit, all await your exploring in the over 60 hours that the main campaign offers. Fortunately for you, the storytelling is masterful, with a rich world populated by even richer characters. Pillars of Eternity is in no way short of lore or dialog, and a lot of your time will be spent reading (and listening) to both. You must gather a party and venture forth into the vast world of Dyrwood, a nation torn by war, in order to solve the mystery of the Hollowborn (people born without a soul), and shed light upon your newly discovered powers. The story sees you as the protagonist, a newly “awakened” Watcher, able to see past lives and interact with souls. ![]() Is this a future classic in the making? Or was the CRPG genre best left undisturbed? Let’s find out! The Complete Edition that sees the light of day on the Switch includes not only all of the DLC, but also console-specific optimizations. Well, fear not, as Obsidian and Versus Evil have resurrected this genre in the form of Pillars of Eternity. The likes of Baldur’s Gate and Icewind Dale long since gone, only the original Fallout games followed and not much since. There was a time when CRPGs were thought to be extinct.
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